Assetify 2 converts Blender animations to game-ready formats | CG Channel
3D artist Nino (aka defoq) has released Assetify 2, the new version of his time-saving Blender add-on for converting assets into game-ready formats.
The update makes it possible to bake and export animations as well as static assets, including the option to convert Geometry Nodes-based animations and cloth simulations to shape keys.
Automate the processing of Blender assets for use in games and real-time applicationsReleased last year, Assetify streamlines the process of converting Blender assets into formats suitable for use in real-time applications, including games, AR and web apps.
It automates the process of unwrapping and packing UVs on Blender models, and baking PBR textures from them, with export presets for both Unreal Engine and Unity.
The add-on can bake textures from Geometry Nodes set-ups, and integrates with Mossify, Nino’s procedural moss-generation add-on for Blender.
Processed assets can be exported in standard 3D formats: FBX, OBJ, glTF/GLB and STL.
Now supports animation, including Geometry Nodes setupsAssetify 2 adds support for animation, making it possible to process keyframe and shape key (blendshape) animations, and physics and particle simulations.
Highlights include the option to convert Geometry Nodes-based animations and cloth simulations to shape keys, for export in file formats including glTF and Alembic.
The add-on can also now bake PBR texture sequences from animations.
Price and system requirementsAssetify 2 is compatible with Blender 4.0+. An individual license costs $34.99; studio licenses cost between $69.99 and $199.99.
Read more about Assetify 2 on the add-on’s Gumroad page
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Automate the processing of Blender assets for use in games and real-time applicationsNow supports animation, including Geometry Nodes setupsPrice and system requirements